You play as a boy that lives in his head far too much. His constant overthinking is stored in his head like a weight that makes it hard to move. One fateful day, he falls head over heels for a girl at first sight, but once she boards her train, he will never see her again. As always, he freezes and hesitates to take action. The girl boards the train and the doors shut. It was too late. This causes the weight of his thoughts to manifest into an observable syndrome. His head is literally carrying the weight! A mysterious voice then appears and promises you the path to not only cure your condition, but still have the chance to talk to this girl. Get out of your head and go find her!

Controls:

[w,a,d, space] or [ <. ^, >] : movement

Team:

  • Peyton Petersen (Programming, Level Design)
  • Hannah Tremaine (Programming, Level Design, Level Art)
  • Luke McCullough (Programming, UI Design)
  • Christian Quin (Programming, Storyboard/Writing, Voice Acting)
  • RJ Quin (Programming, Cutscene/BG Art, Music Production)

No AI was used in the making in ANY of our artwork, writing or music.

Made in 48 hours for the Saskatoon Game Jam - Fall 2026 ("Head Over Heels").

Comments

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I love the hand drawn cutscenes! The gameplay isn't as daunting as it looks either, the rhythm is easy enough to understand. Fun little challenge!